If you’re looking to create mutation serums in Fallout 76 you’re going to need the following ingredients to make it happen. Whether you’re going to use them, stock up on them or sell them you’ll need a serum recipe for that particular mutation.
You can find the serum recipes in the Whitespring Bunker underneath the Whitespring Resort MODUS science terminal, all serum recipes are made at a Chemistry crafting station using the ingredients shown below.
- Adrenal Reaction = Antiseptic (5), Plastic (5), Pure cobalt flux (1), Ultracite (1)
- Bird Bones = Acid (7), Crystal (5), Pure violet flux (1), Ultracite (1)
- Carnivore = Bone (5), Fertilizer (5), Pure fluorescent flux (1), Ultracite (1)
- Chameleon = Fiber optics (5), Nuclear material (4), Pure violet flux (1), Ultracite (1)
- Eagle Eyes = Antiseptic (5), Fiberglass(3), Pure crimson flux (1), Ultracite (1)
- Egg Head = Ceramic (9), Nuclear material (4), Pure crimson flux (1), Ultracite (1)
- Electrically Charged = Copper (5), Oil (5), Pure yellowcake flux (1), Ultracite (1)
- Empath = Acid (7), Plastic (5), Pure cobalt flux (1), Ultracite (1)
- Grounded = Acid (7), Black titanium (4), Pure yellowcake flux (1), Ultracite (1)
- Healing Factor = Acid (7), Plastic (5), Pure cobalt flux (1), Ultracite (1)
- Herbivore = Bone (5), Fertilizer (5), Pure fluorescent flux (1), Ultracite (1)
- Herd Mentality = Bone (5), Oil (5), Pure cobalt flux (1), Ultracite (1)
- Marsupial = Fiberglass (3), Oil (5), Pure crimson flux (1), Ultracite (1)
- Plague Walker = Lead (9), Oil (5), Pure violet flux (1), Ultracite (1)
- Scaly Skin = Coal (3), Oil (4), Pure crimson flux (1), Ultracite (1)
- Speed Demon = Antiseptic (5), Gold (4), Pure yellowcake flux (1), Ultracite (1)
- Talons = Acid (7), Bone (5), Pure fluorescent flux (1), Ultracite (1)
- Twisted Muscles = Antiseptic (5), Bone (5), Pure fluorescent flux (1), Ultracite (1)
- Unstable Isotope = Lead (9), Nuclear material (4), Pure violet flux (1), Ultracite (1)
When you use a serum be sure to add the Starched Genes perk, which makes your mutations permanent by preventing them from being cured when you lose radiation by taking Rad-Away.
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